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Test11 Imperative programming is closely related to the construction of hardware architecture: Dijkstra Hoare Turing von Neumann2 Abstraction memory cells (in the imperative paradigm) are: side effects of subroutine loops substitution variables3 Inheritance is a characteristic of programming: function imperative object logic Fourth object is a data link: control the CPU temperature interrupt handling mechanism operations on these data systemic support input-output5. functional programming does not exist: loops recursive calls folding function boards6 Automatic theorem proving (simple .) is possible in programming: function imperative object logic7 C ++ represents a paradigm: function imperative and object-oriented logical none of the8 The first object-oriented language was the language: Ada C ++ Pascal Simula679 Is the code optimization performed by the compiler can improve the asymptotic computational complexity of the program? no, never Yes, but rarely yes, it is so often so, so almost always (after this is to optimize)10 The syntax of programming languages described by grammars: regular context-free context type0
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programming paradigm is related to the how your macbine are organized ? and how the elements orderd in fact von Neumann found some general rule for computer structure. This structure may allow to program it using a type of language and may didn't allow use any other language because each language cannot run on some hardware which is not support it. Finally the hardware should support the software and the software should be suitible for the hardware.
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In easy words, A programming paradigm is a style or "way" of programming. Some languages make it easy to write in some paradigms but not others. To further elaborate, In addition to these programming paradigms, there is also the "declarative" paradigm and the "functional" paradigm. While some programming languages strictly enforce the use of a single paradigm, many support multiple paradigms.
In reality, because computer programming variables can encompass an unlimited amount of data, defining specifics of how they must relate to each other has a very high level of programming power. Constraint programming is a programming paradigm, which means it states fundamental ideas about what basic things mean that can be radically different compared to other programming paradigms.
fundamental type of computer programming.
A programming paradigm is a style or "way" of programming. Some languages make it easy to write in some paradigms but not others.
Some of the more common paradigms are
Imperative — Control flow is an explicit sequence of commands.
Declarative — Programs state the result you want, not how to get it.
Structured — Programs have clean, goto-free, nested control structures.
Procedural — Imperative programming with procedure calls.
Functional (Applicative) — Computation proceeds by (nested) function calls that avoid any global state.
Function-Level (Combinator) — Programs have no variables. No kidding.
Object-Oriented — Computation is effected by sending messages to objects; objects have state and behavior.
Class-based — Objects get their state and behavior based on membership in a class.
Prototype-based — Objects get their behavior from a prototype object.
Event-Driven — Control flow is determined by asynchronous actions (from humans or sensors).
Flow-Driven — Computation is specified by multiple processes communicating over predefined channels.
Logic (Rule-based) — Programmer specifies a set of facts and rules, and an engine infers the answers to questions.
Constraint — Programmer specifies a set of constraints, and an engine infers the answers to questions.
Aspect-Oriented — Programs have cross-cutting concerns applied transparently.
Reflective — Programs manipulate their own structures.
Array — Operators are extended to arrays, so loops are normally unnecessary.