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Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource and gamification has emerged as a way to gain that edge and organizations are beginning to see it as a key tool in their digital engagement strategy. While gamification has tremendous potential to break through, most companies will get it wrong.
Others are motivated to do unusual or creative thingsBy giving confidence to others and making room for work freely without pressureAlso provide all necessary requirements for creativityAlso give great salaries and benefits
because Gamification comes from the methods that make the individual more productive of ideas and information through the thrill and gravity and the integration of elements of the game with marketing techniques