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Achieve a vast range of materials with this library of Substance parametric textures. These dynamic, resolution-independent2D textures have small memory and disk space footprints, making them useful for exporting to games engines via the Allegorithmic Substance Air middleware offering; integration is currently provided for Unreal® Engine3 game engine, Emergent's Gamebryo® game engine, and Unity. Alternatively, you can use Render to Texture to bake textures to bitmaps for use with certain renderers.
Some examples of dynamically editable and animatable parameters are: brick distribution, surface aging, and mortar thickness in a brick wall; color variation, density, and leaf type in an autumn leaves