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At Professional level it can be used for:
* games - they are huge and cannot be ignored. Web based real-time-graphics non-flash games have been hacks until now because they were limited to sprites. Being able to develop pixel-based games for multi-platform has very big potential.
+ visualizations - as Allen mentioned graphs have been neglected, then implemented with flash and more recently typed with using svg or just some HTML/CSS. They can really rock with canvas because developers can do anything they want in the most absolute way possible.
+ emulators/simulators - these can now be fully implemented in JS, both core and visual.
+ remote controlling a computer (vnc, gotomeeting, etc) - canvas let's you create a webbased viewer for these with some reliance on a wn-based data transport.
+ more rapid font innovation - custom font rendering can be fully web based now.
+ image editors - these can now be100% web based.