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dose any one know what is the setting that make your render reality in3D MAX Rendering V-Ray write it by steps please ?
The question can have complex answers but I will try to be as simple as possible:
1. Everything depends which rendering engine you use and what level of realism you need!
2. There is no valid straight forward rendering preset in general because presets and settings depend on the scene demands. Lighting, GI (global illumination) or Ambient Occlusion technique optimizations will surely vary and we have to work on their optimization to reduce rendering time.
3. Use of rendered footage in some of compositing software should be considered / planned too.
4. GPU renderers becomes more and more popular because of its speed and simplicity like FStorm, and OCTANE... and should be considered too!
Dear Sir.
It's take long time to explain for anyone want to learn the best Setting in 3DS MAX please watch this Video
https://www.youtube.com/watch?v=HjyqFmUV6ew
Linear workflow and Gamma
1) In Max, go to Customize -> Preferences -> Gamma and LUT
Check "Enable Gamma/LUT Correction".
Under "Display", check "Gamma" and give it a value of 2.2
Under "Materials and Colors", check "Affect Color Selectors" and "Affect Material Editor"
2) Anytime you load a bitmap (for example, an 8bit image you painted in photoshop) into a map inside max, make sure to visit the "Gamma" section and set it to 2.2. If your bitmap doesn't need gamma correction, like it's an hdr image, set it to 1.0. If you have an existing max file, go to all bitmaps in your materials and click the "Setup" button to access the gamma control.
If you don't want to set the values manually, feel free to try "Automatic (Recommended)", in Automatic mode, any image that contains a gamma will use that gamma value, otherwise, if the image has no gamma specified, it will default to using gamma 2.2 for 8 bit images and gamma 1.0 for floating point images.
3) In the Vray Dialog inside the render dialog, make sure under Color Mapping that Gamma 2.2 is set.
4) In the Vray Frame buffer, make sure "Display colors in sRGB space".
5) When saving your image, set it to a Gamma of 2.2 if you want to bake in the gamma correction, or set it to 1.0 if you plan on doing compositing in Linear Space.
And that's it!