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Which modeling method do you prefer in 3D Max, Polygonal or Spline?

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Question ajoutée par Muhammad Ali Faisal , Lead Artist , OZI Technology
Date de publication: 2013/05/13
Ahmed Saeed
par Ahmed Saeed , Senior Architect grae-A , Dimensions Engineering Consultant

I use ways to build my 3D modeling :
1- Import Spline from autocad and then Extrude it and model it.

2- Draw the Spline in the scene then Extrude it and model it.

3- Draw a Geometrical shape like Box or Cylinder or etc and convert it to Edit Poly .
But the most Modeling method I use is the Edit Poly .
the Edit Poly too powerful and more flexible and has more options and varieties help you to reach your design simple and fast .

Ahmed el-borhamy
par Ahmed el-borhamy , visualisation specialist , soluis

this is such a broad question, it really depends on what you are modelling.
you wouldnt spline a character lol but you would use spline is you are doing arch viz...
but as i started off using maya, i would say i will always prefer traditional poly modeling to spline as i feel like i have more control of the vertices

Asif Jafferani
par Asif Jafferani , OPERATIONS MANAGER , Zaiqa

It depends on project, If I want to model a car, I will use Polygon modeling, If I go for a character with Muscular body, I will create body with NURBS and then convert them in to poly for face and hands I will go with polygon.

Muhammad Ali Faisal
par Muhammad Ali Faisal , Lead Artist , OZI Technology

I usually draw anything within the 3Ds Max instead of AutoCAD.
I preferably use Spline Modeling and after model I use Modifiers where applicable and then I convert it in Editable poly If required.
Beside the Architectural Modeling and Animation, I make products for Ads or any other purpose.
Some time when I need to draw logo, I use Illustrator to shape the model and then export it in DWG file and then import it in Max then extrude or bevel and apply materials or animations etc.

محمد الطيب إبراهيم محمد لأيوجد
par محمد الطيب إبراهيم محمد لأيوجد , IT Support Specialist , EKA Salam Agriventure Corporation

 

 

 

I use

 

  • Polygonal

  • ways to build my3D modeling

  • but i know both way of mod

Mohammed Abu Zaid
par Mohammed Abu Zaid , 3Ds Max & Vray licensed Trainer , Omniplan

In most cases you will use both methods depending on a project

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