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yes agree with lama this is the secondary action that add weight to any animation and make it more believable movement.
Looks like Lama, has already replied to the question perfectly.
I agree with "It's the secondary action that follows the main action". Comment too...
It's actually, more interesting when overlapping animations take over the primary. It's also very pleasing for the viewers.
Great comments below too.
if you are asking about Blending modes so you are talking about Overlay
Overlap is a distorted polygon created by modeling with wrong direction
It's always happened with modeler that interact with polygon modeling specially when importing files or merging files inside 3DS Max from other software like Autocad as example and by time modeler face no trouble to correct model topology
A intersection B
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